Gamification as a Trigger to Instill Empathy towards Historical Processes in the A levels curriculum from the area of Humanities and Social Science. Educación y Futuro: Revista de Investigación Aplicada y Experiencias Educativas, [S. l.], n. 45, p. 181–212, 2021. Disponível em: https://educacionyfuturo.com/educacionyfuturo/article/view/7695. Acesso em: 21 may. 2026.